bars-progressitem-control.yml

Have control over your server items.

With this module, you can block dangerous items from your server.

This is extra useful if you are running gamemodes like Creative and/or allow your players to have creative mode.


Configuration

Check potions

Here is the check-potions section inside the Module file.

check-potions:
  enabled: true

  # Check thrown potions by dispensers?
  detect-dispensers-aswell: true

  notify-admins: true

  on-detect:
    remove: false # If true, will force delete the item from the person hand.
    item-to-replace: item # "item" to use base item type. Requires remove: false
    message: true # If true, sends a message to the player.

Everything there is pretty self-explanatory.

To check thrown potions at dispensers, set "detect-dispensers-aswell" to true, if false, players can exploit the plugin using the potions using Dispensers.


Check enchantments

Here is the check-enchantments section inside the Module file.

If enabled, will check if any item contains a enchantment level above the vanilla maximum level. For example, this will prevent players from using a Sharpness 9999 sword, because the vanilla maximum level is 5.

Everything there is pretty self-explanatory.


[Requires MC 1.13.2+] Check item attributes

If enabled, will check if any item contains any attribute modifier.


Configuring the "on-detect"

This module have his own on-detect actions, here is a breakdown of every option.

On item-to-replace, you need to put the item type, for example: STONE (for the stone block), DIRT (for a dirt block), BARRIER (for the barrier block). If you put it as "item" will use the original item type as the base item.

In this example above, the item will be replaced to a Water Bucket.


Default file & values

chevron-rightDefault file & valueshashtag

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